Irakli Zhvania

Technical Game Designer & Developer

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The Origin

I am a game designer and developer based in Tbilisi, Georgia, and one of the first and founding members of MaxHP Studio. I build gameplay systems in Unreal Engine 5 using mainly Blueprints, with weekly mentorship from a Senior AAA developer on the Tomb Raider team.

Systems Thinker

I design economies, AI, and progression systems where every mechanic feeds back into every other. Nothing lives in isolation.

Shipping Mindset

I secured publisher funding, managed a team across milestones, and drove a title from prototype to a live Steam release.

AAA Mentorship

Weekly sessions with a Senior AAA developer on the Tomb Raider team. Every system I ship is reviewed at a professional standard.

Business Fluent

A background in marketing and business development means I understand what a game needs to succeed, not just how to build it.

Featured Project

Medieval Tax Evasion Simulator

I drove this title from concept to a May 2026 Steam Release. Designed robust systems, managed the team, and handled publishing relationships.

Medieval Tax Evasion Simulator Cover Art

Read the Work

Deep dive into the documentation behind the mechanics.

More Projects

Riftveil

I started working on Riftveil to help manage the project, but soon moved into a technical role. I worked on gameplay systems, helping to build the game alongside the team.

This experience helped me shift my career from a project manager to a Technical Game Designer and Developer.

Seven Must Fall

A Third Person (OTS) Cinematic Boss-Rush / Arena Action Game.

Biblical Horror, High-Octane Action, Gothic. Made in Unreal Engine 5.


Read the GDD
Seven Must Fall Concept Art
Unreal Engine Sequencer Jira Trello Notion CapCut Unreal Engine Sequencer Jira Trello Notion CapCut Unreal Engine Sequencer Jira Trello Notion CapCut

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